by: Adrienne LaFrance | Nieman Journalism Lab
Game makers turned to journalism for inspiration long before Atari gave us Paperboy. There was Deadline in the 1970s, and Scoop and Calling Superman in the 1950s. (If you want to get really old-school, see Round the World with Nellie Bly.)
The object is always to perform the duties of someone working in journalism: deliver the newspaper without getting mauled by a dog (or swarmed by bees, terrifyingly enough), work your way up from cub reporter, or put together the front page of a daily newspaper.