Many news organisations have been experimenting with virtual reality (VR) and 360-degree video over the past year, and projects such as the Guardian's 6x9 VR experience and Within's Clouds Over Sidra have shown that these new formats have become an effective way of storytelling.
But shooting and editing projects on this scale can be expensive, and news organisations looking to produce such material need to have the resources, time and new skill sets to do so.
So how can news organisations produce 360-degree video in a more cost-effective way, and what factors should they take into consideration before they get started?
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