Over the past three years, publishers have used virtual reality (VR) and 360-degree video as a new way to experiment with immersive storytelling, producing a range of features from high-end headset material to that which can be seen on a Facebook timeline.
Fast technological advances in the field have made it increasingly available for consumers to enjoy VR, with many projects able to be viewed on a smartphone – often supplemented with just a cardboard headset.
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